List of Items

There are two types of item; buffs and debuffs. Buffs give an advantage to those who use them, and debuffs give a disadvantage.

Pharmaceutical Amphetamines
Gives advantage on intelligence based skills for four hours. The player takes one fourth of their remaining HP in damage at the end of the effect.

Steroids
Gives advantage on strength based skills for four hours. The player takes 1 d6’s damage at the end of the effect.

Pheromone Implant
Gives +3 to charisma rolls. Toggle-able via chip, and usable once per long rest.

Infrared Contacts
Gives dark vision, can be toggled on and off. Very expensive and difficult to get. Can also be u sed to record (up to 10 minutes) what the player sees and playback later.

Static Shoes
Shoes which use the Van Der Waals force to allow the wearer to stick to surfaces with static electricity.

Vocal Spray
A small bottle with a few dials on it which contains a spray that can be sprayed into the mouth. The spray changes the elasticity of the vocal chords for five minutes, allowing the user to speak with a different voice. Grants advantage on deception rolls.

Omniscope
A device which measures:
 * Radiation
 * Gases
 * Vocal Stress cues (advantage on insight checks)

Static Shoes
Shoes which use the van der Waal force to allow the wearer to stick to surfaces with static electricity.

Nerve Agent
Chemicals which do one of the following:
 * Kills the victim outright
 * Knocks out a sense for a certain amount of time
 * Knocks out past memories back to a certain amount of time
 * Knocks out future memories up to a certain amount of time

Cortisol Capsule
A small capsule which when ingested, causes extreme anxiety. Victims take disadvantage on all charisma based skills for one hour, and 1 d4 damage at the beginning of the effect.

Stun Gun
A gun that immobilizes an enemy for one hour

EP
Main Article (it's basically a gun)